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    Need for Speed carbon
    Thursday, September 07, 2006

    Publisher: Electronic Arts
    Developer: EA Black Box
    Genre: RacingRelease
    Date: November









    Need for Speed Carbon, is no different.From what EA tells us (and we'll trust them as our rusty Ford Pintos are not exactly ready for competition), street racing has essentially divided into two distinct factions. Being that it's highly illegal, some street racers have shifted to sanctioned races, competitions set up legally on safe tracks. Some racers, however, have taken their sport outside city walls, continuing to defy the law but pushing the boundaries of what any sane person would consider safe even further than before.




    This leads us to the newest and biggest mode in Need for Speed Carbon, Canyon Duels. Based on points rather than finishing the race first, Canyon Duels pit two cars against each other in two rounds, with one car chasing the other in the first, and then reversing it for the second. You'll always begin as the follow car in NFS Carbon, whereby you'll earn points for keeping up with your opponent. The closer you are, the quicker you'll earn points. For the second leg, your opponent will follow you and attempt to chip away at the points you've just earned. Finish in the positive and you'll take home a medal, but finish in the negative and you'll go home empty handed (and maybe on foot).The most interesting part about this is that it's possible to earn an instant victory (or loss, as the case may be). If the following car passes the lead car and manages to stay ahead for 10 seconds, the race is over. Likewise, if the lead car manages to pull way ahead of the following car, the latter of the two is going home. And last but certainly not least, if you happen to take a turn too late and break through the guardrail, the only thing you'll earn is a heaping pile of metal at the bottom of the canyon.This stressed the main aspect of Canyon Duels to us: speed versus danger. Though the track we were able to try didn't have any very sharp turns, it was almost never straight, meaning that we were always toying with sliding into the mountain or off the edge of the cliff. In and of itself, the course isn't difficult to navigate, but when you're trying to stay either out in front or just behind the other racer, you'll wind up pushing your car farther than you should more often than not. This was the coolest part about this race - managing speed against safety.




    Speaking of managing, this brings us to Carbon's crew aspects. While you'll be racing one-on-one in Canyon Duels, those only make for about 25% of the races in Carbon, with the majority of the game taking place in its open-world environment. This is where the bulk of the story will take place and it's here that you'll build up your own crew. Details are a little scarce on exactly how you'll gain members, how you'll manage them and so forth, but we do know that you'll be able to choose who joins your racing team and each member will be able to increase their skills as the game progresses.Each member has two of six skills, one off the track and one on. For racing, a crew member will be classified as a Blocker, Scout or Drafter. During a race you'll be able to tell your teammate to perform their ability a few times per race (as to not overdo it) and help you get ahead. They're able to win races for you, but you're the main focus so they're present more for support and will drop back to help you out even if it means losing a few positions.




    (via ign)



    posted by Mohammed Tabraiz Ali @ 2:48 AM  
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